Wednesday, December 12, 2012

Week 5

This week was the last week we had before our final project was due. This class was vital because we had the chance to play each other's games and give advice about flaws in the game. This let us see if our game was easy to pick up and if it would have high replay value. After other classmates tested our game we saw some issues that needed to be fixed. Some of these issues was the lack of using the medicine and food cards. We decided the week before that we would provide an extra 5 and 6 in each player's movement cards. Players were not using the food cards which made us realize that there was too many movement cards. It gave the food cards more value and more strategy. Also the medicine cards were not being used enough and they weren't a major component in the game. To fix this we decided to lower the amount of life tokens. By doing so players had to pay more attention to use their medicine cards and use them at the right time. This also would make the game more fun because it would allow players to go after one another more. Lastly we decided to make the requirements for the items less. The games were taking too long and repetitive. So instead of picking up 6 items each player would only have to pick up 1 of each item and a 4th of the players choice. This play testing really helped our game develop into a more strategic game.

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