Tuesday, November 27, 2012

Week 3

This week we played The Hunger Games Board Game. This game, like Settlers of Catan, gave us new insight on different style board games and new mechanics. After playing, we got down to work on some of our game ideas. We decided that dice wouldnt be used as a measure of movement. Instead, each player will have 6 movement cards, each one have a number 1-6. Each player will have the choice of which movement card to use on their turn; however, once a movement card is used, it cannot be used again until all 6 movement cards have been used once. We also came up with an idea that each player will have a health meter. Losing fights to other players and/or zombies would deplete the health bar. Players will get extra points at the end of their game for still having health points left. Lastly, we talked about more action cards that we could use in our game.

Wednesday, November 14, 2012

For this week of class, we played another round of the settler of Catan. This time, every players were familiar with the game since it was our second time playing the game. It was clear for every one of us where to put our settlement to almost monopoly certain resources.
For the group discussion, we basically worked on figuring out about the movement in the game. We were not trying to use dice for the movement since it will depend on the lucks of the players. Thus, we came up with movement cards (1 through 6). Each player will have 6 movement cards that will have certain number. When using the movement card, only one can  be used at a time unless specified by the action card. Also, the player cannot use the same card twice until he/she cycles through every movement card.
For our out-class work, we basically planning on to come up with action cards and the rough sketch of the board. Action cards will most likely to enhance the movement in each turn and the sketch will provide better understanding of the game.

Sunday, November 4, 2012

Week 1

This week we all gave our game proposals and the game prison walkers was chosen. This game is about escaping a prison filled with zombies and in order to escape enough weapons and food must be obtained. In the time we had after we received our groups we started to discuss an issue of the game that was brought up earlier in class. The issue was that the game cannot rely too much on dice. We could not figure out exactly how to create a different mechanism other than dice but as we get together and talk about the game we will hopefully figure a way to come up with a more intricate method.