Tuesday, December 4, 2012

Week 4


Last week in class we had the opportunity to play the game amongst ourselves to see where our game stood in terms of the development process. After playing the game for a little while we realized that we had multiple kinks to work out. There was not enough functionality. The first problems we ran into were the number of weapons every player was allowed to hold. Originally, we were starting off with two weapons each, and adding the weapons as they were picked up in the armory. We had to decide whether or not to discard the weapon card used during a “fight” with another player or zombie. We decided that it was most fair to discard the card used during a fight because of the possibility of a player having 3-point weapons and never losing. Once a player used both their weapons cards, they had to draw two new ones to use.
To be fair, players could not pick up a two resources in one area without going to another area first. For example, a player could not pick up two weapons, then go get two food items, and then go get two medical items. Players have to alternate items to add more variety and chaos. We decided that instead of having to use all the movement cards before resetting, you could get down to one movement card and then start over.
We realized that the game was sub-par in completeness; we were taking way to long to finish the game so we decided to speed it up by adding modifications to the cards and the board game itself. We added a shortcut path to make it easy to get from one section to another and we also scratched the shelter section. We made the sections 5x5 boxes, and added more movement cards to the player’s hands for more quicker gameplay.

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