Last week in class we had the
opportunity to play the game amongst ourselves to see where our game stood in
terms of the development process. After playing the game for a little while we
realized that we had multiple kinks to work out. There was not enough
functionality. The first problems we ran into were the number of weapons every
player was allowed to hold. Originally, we were starting off with two weapons
each, and adding the weapons as they were picked up in the armory. We had to
decide whether or not to discard the weapon card used during a “fight” with
another player or zombie. We decided that it was most fair to discard the card
used during a fight because of the possibility of a player having 3-point
weapons and never losing. Once a player used both their weapons cards, they had
to draw two new ones to use.
To be fair, players could not pick
up a two resources in one area without going to another area first. For
example, a player could not pick up two weapons, then go get two food items,
and then go get two medical items. Players have to alternate items to add more
variety and chaos. We decided that instead of having to use all the movement
cards before resetting, you could get down to one movement card and then start
over.
We realized that the game was
sub-par in completeness; we were taking way to long to finish the game so we
decided to speed it up by adding modifications to the cards and the board game
itself. We added a shortcut path to make it easy to get from one section to
another and we also scratched the shelter section. We made the sections 5x5
boxes, and added more movement cards to the player’s hands for more quicker
gameplay.
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